Devlog 5


Hello folks!


Time flies! It's getting closer to a beta release which I'm aiming for in early January 2023, where I'm hoping for some feedback!

A little bit of what's new for this update: now I've added a new enemy, a turret that comes up after a couple of rounds and is significantly stronger than the previous enemies, so it's important to destroy it quickly.

Then I changed a little in the spaceship enemy so it has an idle mode as well, this to make the enemy a little more dynamic and so that not everyone attacks the player immediately.

To balance, I've removed how often the enemies drop pickups and then the arena itself has become almost twice as big. Felt it was needed for balance and scalability of the game.

There has also been a lot of restructuring of code and various files, even though it is not a mega project, you notice that it easily gets messy if you don't fix it often.


Thanks for this time!

Best regards, Krille

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